
Designer handbook
Slaying Pixels: Our Philosophy to Design.
Our philosophy to design, tools of the trade, design processes, and culture ideals.

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Slaying Pixels: Our Philosophy to Design.
Our philosophy to design, tools of the trade, design processes, and culture ideals.

You’ll need to set up the following to get started.

Understand the objectives; answer the questions:
Become the subject matter expert.
Sketch and wireframe lots of ideas, quickly.
Focus your efforts – may shoot you back to step 3.
Get it pixel perfect and ready for presenting.
Our involvement doesn't end with the demo at dev kickoff.
Sometimes there just isn’t enough time to go through a long process. For a smaller project, the steps above may be overkill and cumbersome, so on smaller projects we jump in as fast as possible. Typically this means hopping straight in to Step 3 or 4. We still make sure it is shared on our Google Drive team folder and go through at least one round of peer feedback via Invision before shipping it.

Every so often a design challenge comes along that is far less defined than usual. It requires a brainstorm as a team to kick it off – a design sprint. Here at Fullscript we have adopted a 4-day process:
Choose from a library of 160+ evidence-based templates.
Customize your template to fit the needs of your patient(s).
Save your template as a starting point for future patients.
Share your template with colleagues on your account.
Be confident and iterate. You’re a designer at Fullscript for a reason – you have an eye for it, and understand what makes for a good and bad user experience.
Being confident means asking the right questions, and being data-informed (see Data vs Gut); but it can also means that when you don’t, you are able to iterate, test, then choose the best route instead of designing in circles. Be willing to toss out an idea if it leads to a dead end. Strong opinions, loosely held.
